
Cycle through all units using the arrow icon again Activate Include All Controlled Units" Script Cycle through all units using the arrow icon When about to start a new mission (after choosing the squad) When you are at the ship (the Avenger] Now Activate the script of each cheat you want to use Activate the maint script by clicking on its box Enemy only at any battle (max HP = 2 and no Armor). Include SIGHT range and other ones in Strong Units

Include Min SIGHT range and other attributes (s4.1) Game Sponsor : TheSavior + PATRONS (WotC)ġ: Release for v374751 + split Strong Units (s4.1)Ģ: Release for build 699445 (CE7.4)(S4.2) Note: You can only remove Avatar progress that isn’t from the extra Avatar facilities.Code: Select all = RemoveFortressDoom – Removes levels of Avatar Project progress NOTE: THIS WILL DEMOTE/PROMOTE THAT SOLDIER TO SQUADDIE The quotation marks are required, and make sure to omit the nickname.) (Eg: MakeSoldierAClass “Jane Kelly” Ranger - this will turn Jane Kelly into a Ranger. HealAllSoldiers – Heals everyone in the barracks instantly (thanks /u/legoman5746!) MakeSoldierAClass – Turns a soldier into a specified class LevelUpBarracks – Level up all soldiers in the barracks by ranks TATC (“Teleport all to cursor”, teleports all units to your mouse pointer. TTC (“Teleport to cursor”, teleports the selected unit to your mouse pointer) Note the enemy will still remain alerted) ToggleSquadConcealment (Conceals your squad. Togglefow (reveals the map, but enemies remain hidden until spotted by your soldiers) (Remember that sniper rifles take 2 action points to fire) GiveActionPoints – (Gives action points to the selected unit) WARNING: The enemy AI can use this too if you don’t disable it before ending your turn) PowerUp (godmode, no damage, no reload required) SkipAI (skips the AI turn, useful for getting past AI turns that never seem to end. (Thanks for the list of tech names, /u/TehSr0c!) I don’t know ofĪny hard caps as to what the level maximum may be.ĪutopsyAdventMEC –PROVING GROUND PROJECTS– Higher level = higher speed boost in construction/research.

The scientist/engineer level determines how effective they are at their job.

Treats them all as actual units instead of counters like with XCOM:EU/EW. You can only get one scientist or engineer at a time since XCOM 2 Quality can be: Common (Normal), Rare (Advanced), Epic (Superior) PcsName can be: Speed, Conditioning, Focus, Perception, Agility (eg: AddItem EpicPCSConditioning 5 – will give me 5 Advanced Conditioning (+4 HP) PCS) Quality can be: bsc (Basic), adv (Advanced), sup (Superior) (eg: AddItem AimUpgrade_sup 10 – will give me 10 Superior Scopes)Īddon can be: Aim, Clipsize, Crit, FreeKill, FreeFire, MissDamage, Reload Muton, Cryssalid, Sectopod, Andromedon, Gatekeeper, Avatar UnitName can be: Sectoid, AdventTrooper, AdventOfficer,ĪdventStunLancer, AdventShieldbearer, Faceless, Viper, Berserker, Archon, (eg: AddItem CorpseAdventShieldbearer 10 – will give me 10 Advent Shieldbearer corpses) (Thanks /u/Hikatokage for the awesome list!) (This adds the item/resource, without needing at least one. (This requires you to have at least one of that resource before you can add any more.) Once you’re done, you can open the console from in-game using the tilde (~) key. Go to XCOM2’s launch options and add the line “-allowconsole -log -autodebug” without quotation marks.
